SOLO PROJECTS
All the projects on this page were solo projects that were created over a short development cycle. On these projects, I challenged myself to design, implement, test, and iterate on a product from concept to delivery.
My biggest goals across all these projects were:
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UX that was as smooth and transparent as possible
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Creating reusable and scale-able systems for future projects
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Combining Accessibility and Depth of game-play
All the music in these projects and trailers were provided by DigiPen or commissioned from other DigiPen students.
PSYKINESIS
(2D - Puzzle Platformer)
My goals for this project:
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Clear UX and clear player goals
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Well tuned difficulty progression
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Tutorial that didn't feel like a tutorial
Psykinesis is a puzzle game where you move blocks and build a path to escape each level. The blocks have different behaviors and interact with some elements of the level in special ways.
A FRIENDLY BOUT
(2D - Platformer Fighter)
My goals for this project:
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Fluid, easy controls
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High skill cap low skill floor gameplay
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Satisfying action feedback
Friendly Bout is a 2D Platformer Fighter where you fight one-on-one with weapons you pick up in the arena. Out-position your opponent and read their moves to land the killing blow. This game was created as a study of fighting games that have a high skill cap but aimed to be far more accessible.
ADRIFT
(2D - Gravity Game)
My goals for this project:
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Fast addictive gameplay
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Unobtrusive HUD that's easy to process
Adrift is a 2D gravity game where players are pilot spaceship fighting against the gravity of planetary bodies while collecting fuel.

THE NEW AGE
(Tabletop RPG)
My goals for this project:
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Interesting interacting systems
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Satasfying and rewarding character progression
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Longevity of the system
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Impactful combat and character choices
The New Age is a 2d10 Mythic Science Fiction Tabletop RPG. The world fell after a cataclysmic thousands of years ago, and now technology that was once commonplace is now alien.
While the world mostly takes inspiration from fantasy with people toting around swords and bows, occasional items, abilities, and locations will betray the worlds true history.
A LAMBENT JOURNEY
(2D Co-op Action Adventure
My goals with this project:
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Asymmetrical character design
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Cooperative combat
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Item and difficulty scaling
Lambent Journey is a 2D co-op action-adventure game where one player controls the mage who provides light, and one player controls as a strong warrior.
The two must work together to get through the dark dungeon they mysteriously woke up in while finding new weapons and spells to play with along the way.

