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Adrift

This game was inspired by mini-games where gravity based movement was the main mechanic. It always fascinated me how games like that played out.

 

As such, I decided to make a gravitational reflex-based game. Adrift is a game where the strength of the planet's gravity is so strong that simply thrusting directly away from them isn't enough, instead requiring you to use their own pull to slingshot through the level.

My Role

As the sole developer on this project, I ended up dabbling in a lot of different fields. I created a template for the planet art and used the particle system to create all the effects in the game. I wrote all of the gameplay code. This includes the dynamic gravity system, the player controller, the pickup system, the level transitions, and the menus. I used BFXR to generate sounds for the project.

Features

  • Dynamic Gravity based on:

    • number of planets

    • size of planets

    • distance to planets

    • planet density

  • Deck Random Dialogue System

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