
Star Wars: Commander
Star Wars: Commander was a tactical mobile game that functioned similarly to clash of clans, and you can find all the details about the project at the link provided above!
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Create UI Wireframes that designers/artists could iterate on.
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Monitor the forums and ensure new content was both enjoyable and bug free.
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Push content updates and hotfixes with the LiveOps team to the live game.
My contributions to this project:
What I learned
Despite this game no longer being supported, my short time with Disney Interactive was an enriching one. I learned a lot about how a larger company operates, how to function in an agile workplace, and how to follow existing guidelines when creating/pushing new content to an existing game. Everything had to be done carefully, as one mistake could spell doom for the game's continued success. The game got me very familiar with Unity's editing features, debugger, and I got hands on experience with a teamwide source control and build system that I utilized often when assisting the LiveOps team.
