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Antigen

Made in Unity 5

Anonymous is a networked asymmetrical FPS where two teams of two compete to kill a single stronger player. The single player's goal is to capture "Power Cores" across the map while evading the two teams who are always at ends.

 

The goal behind this game was a feeling of constant pressure from the environment and other players driving the game slowly towards a climax. 

My Responsibilities

As the producer on this team, I made sure that tasks were delegated properly and that we were on track for milestones. I kept everyone in touch and made sure communication was not a bottleneck, but this is not where my role stopped. I was also an acting Programmer and Designer. I helped integrate our custom networking engine to make sure gameplay code ran only on the machines it needed to, and I also did a majority of the gameplay code. 

 

I wrote a parkour system for the player who is on a team alone so that they felt especially mobile and powerful in comparison to the pair teams, and I also designed the gun-play and most of the feedback for the weapons. 

Features

  • Up to 5 Player networked multiplayer

  • 4 Unique Weapons

  • AI for environmental charcters

  • Fast Paced Gunplay

  • Level progression and ligthing changes based on round progress

  • A basic wallrunning system

The Team

  • Leonardo Saikali: Producer and Gameplay Designer

  • River Riddle: Network Programmer

  • Khan Sweetman: Game/AI Programmer and Developer

  • Linus Chan: UX Designer

  • Michael Pitaniello: Sound Engineer

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